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The Atmosphere Dolphin (AD) Challenge


The Atmosphere Dolphin Challenge is a double elimination tournament style event, with 2 racers and one space ball master / camera flyer. The object is to accumulate more transitions than your opponent while remaining safe and controlled on your 180° of the hemisphere, as shown by the Ball Master camera view. The racer who accumulates the most transitions will win the round.

Race will begin upon the release of the ball by the ball master. Release grips then place ball!

Racers must point at the ball while on level, within grabbing distance prior to each transition (to show control before the next transition). ‘Within grabbing distance’ is when the torso is close enough to the ball so that if your arm is fully extended you will be able to grab the ball without moving your torso. Pointing at the spaceball marks the start of each transition. By Pointing you are indicating that you have checked the area for any possible dangers before you do your next transition; and could retrieve the Space Ball at any moment there is a danger situation in sight.
The order in which you perform your transitions will be drawn right before you board the plane for your race. These transitions are 360-degree turn on the vertical (y) axis. Flip forward or backward on (x) horizontal axis and a cartwheel (weed eater) on the (z) side axis, while remaining in your own 180° hemisphere as shown by the Ball Master camera view.

For example: cartwheel (360°)= A;  loop(360°) = B; turn (360°) = C: sequence drawn is A, C, B. This means you complete:
Point at spaceball, cartwheel, Point at spaceball, Loop, point at spaceball , 360 turn  and then start all over. You will get one credit for each transition performed perfectly. Out of sequence transition means less than 360° turn, not pointing at the ball and the incorrect order of transition.

If the order of transitions is not followed or is less than 360°, you will loose two points per sequence. After 2 sequences performed out of order you will receive a loss. If you make a transition in the wrong order, but you realize it and you repeat the correct transition you will be credited for your corrected transition and you will not be penalized for out of sequence. If at some point you do the incorrect transition and then forget where you are in the sequence, you may begin your whole sequence again, but you will only be awarded the points for the transition in the sequence that you had not previously completed! If the racer does not demonstrate control by pointing at the space-ball within grabbing distance, as described above, prior to each transition, they will not receive credit for the transition.

Stay on your 180° hemisphere as shown by the Ball Master camera view. Movement in front of the camera view or into other competitor’s airspace will result in getting no credit for your last transition. This means full torso and head must be in the video screen, legs or arms going outside of the picture or in the other racer’s airspace will be considered OK. Your torso starts from where your arms and legs connect to the torso!

On exit, the racers will be outside the door and the space-ball master inside. The 2 racers and the space-ball master will exit together with shoulder grips. The position each racer takes on exit will determine their position for the race, which should be maintained throughout the race.

Transitions not completed before wave off will not be counted as a full transition, however you will be credited for the fraction of the transition that you completed until wave off. In the event of a perfect tie the competitor who is closest to the space ball on their last trick will be considered the winner.

Again, Transitions made outside the video, this means the whole double rotation, will be credited only if torso, head, shoulders and hips are fully in the screen for both rotations. Legs, feet, arms and hands outside the screen will therefore be accepted.
Race ends at 6500 feet AGL when space-ball master waves off in front of the camera objective, he then approaches and retrieves the space-ball. Racers are asked not to track away until the spaceball has been caught unless lower than 4500 ft. In the case of emergency every racer has the responsibility to retrieve the Space Ball.
The Space Ball master is allowed to retrieve the space-ball at any time during race for any safety reason.

If the space-ball, Space Ball Master or other competitor is touched or interfered with during the race, the violator will receive a loss for the round. If the space-ball is not in the middle of the screen, giving clear advantage to only one of the racers, the screen will be adjusted as good as possible giving competitors equal distance on either side of the ball.

Main Rules:

1) Don’t touch or burble anything.
2) Stay on your side.
3) Point at the space-ball at start of each transition, which are now double rotations, on level and at  grabbing distance.
(One arms length).
4) Stay in the video picture.
5) Keep the sequence of the transitions.
6) Be your own proud honest judge.